Mid & Late-Game
Four content pillars that keep play alive long after the early merge curve flattens.
A soldier on leave. A mysterious attack. A conspiracy that traces back to the one he loves.
Built on a proven merge foundation, reframed by a veteran team with global hit experience — a new strategic merge project.
A new merge project from a veteran team with global hit experience.
Game design that treats outgame narrative as the core success driver.
A differentiated outgame experience that fuses exploration with combat.
A competitive edge: the proven military genre paired with casual visuals.
Rich content — varied maps, base growth, strategic buffs, event maps and more.
Two pillars working as one — outgame narrative and an in-game merge board, organically linked into a single strategic merge loop.
Card collection, exploration, the merge board, the season pass — each system flows into the next as one continuous loop.
After grueling training, he heads off on leave with the woman he loves.
But an unidentified strike brings his chopper down, and armed forces close in around them. As a vast conspiracy unfolds, the truth she has been hiding from him begins to surface.
A soldier. A vacation that was never going to happen. A war that was waiting for them all along.
Realistic military assets and a narrative-driven unit tree. The more you merge, the stronger and more spectacular it gets.
Tactical helicopters, armored vehicles and other authentic military assets come alive on the merge board.
Every merge makes units stronger and visually more spectacular as they evolve.
Not a flat tier ladder — a unit tree woven with narrative, giving every step of growth meaning.
Diverse mission formats and powerful event content keep every day of play feeling fresh.
Not just bigger numbers — a unit tree that grows alongside the story.
From daily routines to limited-time challenges, four mission formats set the rhythm of play.
Themed terrain, 30+ interactive objects, and a vast conspiracy that surfaces step by step.
Counter-driven strategic combat. Decisive battle items, branch-based deployment, and units that play to their roles.
Four content pillars that keep play alive long after the early merge curve flattens.